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Old Oct 08, 2008, 08:41 PM // 20:41   #61
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Join Date: Feb 2006
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i will create a human female assassin in honor of her ancestor
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Old Oct 08, 2008, 08:56 PM // 20:56   #62
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Quote:
Originally Posted by Gregslot View Post
* I dont like the idea of playing with gigantic crazy fur-ball kittens that like to kill and burn everything for... no apparent reason?!
YOU KNOW NOTHING OF CHARR!

Charr fight for the thrill and wish to be dominant, it's in their culture. Anything they find as a possible threat, they consider an enemy. First the Forgotten, then humans. Not to mention humans stole half their land, I'd be annoyed too if I was in their situation...

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Originally Posted by Darcy View Post
A fire-casting Charr (if they retain their affinity for fire)
A healer Sylvari (nature-based healing)
A caster or ranger of some sort Asuran
A Norn (can they be non-melee if bear-form is their special?)
Charr only have an affinity to fire in the Flame Legion, which will be caste down and renamed the Gold Legion in GW2 time, only 1/4 of the Charr ever liked fire.

Norn will be able to play casters. This guy is proof.


And, I'm gonna add something to my previous list.

1. Charr Necromancer (main) *There will always be the death profession*
2. Sylvari Ritualist (if no Ritualist-like profession, then idk, but gonna have a Sylvari for sure!)
3. Human Monk (or whatever the healer will be called)
4. Norn Ranger (or ranged attacker)
5. Asura Elementalist (I want a fiery shorty)

I hope there will be at least 5 character slots from the get-go... :]
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Old Oct 08, 2008, 10:05 PM // 22:05   #63
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Please don't use Avarr The Fallen as an example of a caster for any race. He can't use half his skills.

In GW, I have a warrior, a mesmer, a ranger, a monk, a necro, a ritualist, a dervish and an ele. I enjoy switching off to a different type of character. So I would just like to be able to have the same type of enjoyment in GW2, no matter what they call the professions.

I realize that they want to shorten the profession list. They discovered with GW that too many make a shambles of PvP. But not too short. Maybe we could have professions that can't PvP.
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Old Oct 09, 2008, 02:22 PM // 14:22   #64
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Originally Posted by Darcy View Post
I realize that they want to shorten the profession list. They discovered with GW that too many make a shambles of PvP. But not too short.
That's just not true. The only official word on professions in GW2 is that they will be based off of the ones we have in GW1. Also, the non-core professions were unbalanced in pvp only because they weren't created with the core professions. The core professions were all created together with each other in mind. After factions, the additional professions had to be kinda squeezed into the "gaps" between the core professions but Anet were unable to really make them fit without really changing the original professions. Does this make sense?

My point is: Anet may very well be able to create 10 balanced professions as long as they are all created at the same time. This will inevitably cause all professions to be different from what we have today, but all the professions will fit well and be balanced against each other.
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Old Oct 09, 2008, 11:45 PM // 23:45   #65
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The second it comes out Im headed right for a Charr Hunter/Archer/Ranger character...

It also helps that they are the only non human race that seems to have any depth to them at all...
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